bloody stream osu

2 is supposed to be the emphasised note and 1 is new combo because NCs often go on Large White thicks. Same movement but then the slider doesn't lead to the next note and well, that is awful, Changed this to make the second slider just 1 note, It is no problem to have very curve, curve is fine, but changed cause maybe i no understand reason, This is a mistake, rather than not knowing, The last mod told me about 1 and 2 needing more spacing, so it just slipped my mind that 2 and 3 should also need more spacing, Hard difficulty players know how to recognize when to stop clicking, Copy pasted the pattern from before and rotated it, looks weird but works fine. - Rhythm is just a *click* away!

This beatmap was submitted using in-game submission on lunes, 27 de noviembre de 2017 at 10:44:24 p. m. I don't feel like this has an impact and it breaks part of the map dynamics. Sadly, this makes the rhythm too dense, and then osu! 00:12:333 (3) - Slider velocity change like this on a normal? I mapped it guys!

00:09:720 (3) - Again there is no sound here, the triple happens on the next tick and it would feel much better if that slider was moved to 00:09:833 - Keeping it a slider and just moving it on the time line would give a nice feeling to the gameplay here. osu!

00:43:697 - I dont think this break is justified? You do notice that these contradict each other, I just added one circle to represent a new sound in a logical way that wasn't there in the 1st combo, I know of this, yet there are multiple places where angles are wider to represent different parts of the music, I do not know what beats i'm skipping, or you are referring to beats that are pretty unoticable. The song vocal is literally long sliders... not much fun. there really isn't a good way to fix this at this point, might as well leave the beatmap and go map a simple song just to get a ranked map!

» beatmaps » Chotu (C.V: Saurav Chakraborty) - D se Dab.

osu!

I only give explanation in my mods to try to help the mapper understand the reasoning of why things should be different in my opinion instead of just saying ''Do this its better''. Changed, but I wanna keep the spacing/release, I feel like I wanna show new players slider speed changes, but I will take it down a bit, Pretty colors stimulate the mind, New players also don't mind NCs too much, I see, my testers didn't have any problems with that, but I'll do a thing, Ending it in white tick there seems appropiate, Moved On screen, lemme check if I wanna keep it in blue or not, Not either, the distance is too small to call Jump really, These are too far away to Blanket them nicely, but I made it look like it, No much difference, and would be an unexplainable 3 Actives combo, The song gets more intense, this creates a buildup and it's effective at transmitting the song.

» beatmaps » Hiroaki "TOMMY" Tominaga - JoJo ~Sono Chi no Sadame~ (TV Size) » beatmaps » Coda - BLOODY STREAM (TV Size) Download osu! I'm aware of these flow issues and I know I don't use copy-paste and rotate and things like that a lot, but I do use them where I see fitting, A high level player actually got a bit angry because it was 8.7 so Insane diff players would be EXTRA angry, You should have noticed the similarity in all of them: They all are 1/4 slider, circle, 1/2 slider. This is to make the slider look familiar to the others, migrated to the new "modding discussions" system, 00:01:879 (1) - Not sure why this one is a repeat slider and those are three circle. I changed somethings around, as I said, the song is so slow there and I'm not good at those speeds yet, THIS DIFFICULTY IS AN ASSSSSSSSSS IN REGARDS OF DIFFICULTY, So, it's horrible to increase AR and HO/OD and I've made the changes you suggested. 00:13:242 (1) - I'm not really sure I see a reason for this to be a 1/1 slider over just continuing the previous rhythm since the trompet or whichever instrument you're trying to follow there start 00:12:788 - anyway. 00:51:424 (1) - Could be interessting to make this slider and extrended slider to the blue tick and then mapping the drums here to give a cool build up to the kiai but thats more a suggestion, keeping actual rhythm can work too.

Para los que quieren el nivel del Geometry Dash: El nivel esta siendo decorado, paciencia xfavor. This would just change the whole mechanics of the map and not emphasise the Red Ticks, Took me a while to understand the second part, but I got it. osu! This beatmap was submitted using in-game submission on lunes, 27 de noviembre de 2017 at 10:44:24 p. m. Artist: Coda Title: BLOODY STREAM Source: JoJo's Bizarre Adventure Tags: Anime ジョジョの奇妙な冒険 Joseph Joestar ジョセフ・ジョースター Part 2 Battle Tendency opening jojos BPM: 132 Filesize: 24485kb Play Time: 01:29 Difficulties Available: 00:57:106 (7) - Slider skipping vocal randomly Q-Q, 01:03:697 (1) - Really not sure of those spinner.

00:12:106 (5) - Here you make this a 1/4 slider but you made it a 1/2 here 00:10:289 (3) - and thats just not coherent again. I find it fine with the amount of triangles I used for the map. Download osu! osu! Aware of this, It sounds like it is, but if you move it, it sounds off, human mistake. Forums » Beatmaps » Ranked Beatmaps (Archived) » Beatmap Graveyard » Coda - BLOODY STREAM Doesn't have the same effect because the song goes silent after, there is no impact. I accepted the note will never flow into the next like that. But I'll take a look at giving you Kudosu.

What do you mean more comfortable?

Download osu! to create your own account! 00:14:606 (1,2,3,4,5,6,7) - If you want to follow the vocals here 00:15:742 (7) - this note should be 00:15:856 - If you really want to catch the sound on 00:15:742 - you should prolly make both those circles 00:15:401 (5,6) - into 1/4 slider instead. Thanks for the suggestion but I really feel like mapping harder songs is the right way to go, more when it's a song that I like more.

I'm just gonna say that after I did it, it came out disgusting, however, there was no sound on the blue tick, Yup, nothing was mapped randomly, I just made some mistakes, Again, this breaks the whole thing and doesn't make sense, there is a stronger sound that just took over and your explanation is really bad, Slight pitch change, emphasis that those sounds just took over. With Ouendan/EBA, Taiko and original gameplay modes, as well as a fully functional level editor. Other wise just making those two slider, circle would keep the strong snare beat clicked and emphasized properly. 00:11:992 - Here you miss a sound that would make this feel much better again and more consistant with well, what I'm suggesting since the beginning. Changed spacing?, not removing the NC because there is no need and it's not confusing. The sound is different from the rest of the sounds in the stream.

Good luck! Download 15,210,892 registered players, 16,414 currently online in 497 games I feel like having those 00:12:333 - 00:10:515 - clicked make sense so I'd prolly shorten 00:10:288 (3) - but just make sure to silence both slider end if you do that cuz theres no sound on the blue ticks there.

This feels like the right way to make this sound be above the rest. There is no sound on 00:07:447 (2) - and 1 is the start of an held vocal so I'd change 00:07:333 (1) - to a 1/2 slider and make 00:07:788 - clickable since its also a stronger sound than the slider head here. I feel like having those 00:12:333 - 00:10:515 - clicked make sense so I'd prolly shorten 00:10:288 (3) - but just make sure to silence both slider end if you do that cuz theres no sound on the blue ticks there.

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bloody stream osu

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