pathfinder mystic theurge guide

You've probably heard that having more spells per day isn't as good has having fewer, higher level spells per day. You'll already be several levels behind full casters in terms of your highest spell level, and using partial caster classes further compounds the issue. Mystic theurges travel the world in search of arcane and holy artifacts, magical lore, or divine revelations, and most have no qualms about teaming up with groups of adventurers so long as that group's goals do not directly conflict with their own. Mystic Theurges can perform magic to aid allies or harm enemies. It's actually very, very strong. Mystic theurges are drawn from multiclass spellcasters who can already cast both arcane and divine spells, and the powers that they gain increase their mastery over both. Chaotic mystic theurges are rarer still, as the calling generally requires great personal discipline. A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Which is what you'll be using until at least level 9. You need your hands for spellcasting. The best class I would suggest to be Mystic Therugy in a bottle without the Prestige is a Lore Spirit, Unsworn Shaman. These are the examples of the Mystic Theurge's bread and butter damage dealing spells, sure you aren't out DPS'ing a master blaster fireball throwing wizard, but read how those spells work. Honestly having played one before, I have found that they are only sub-par at levels less than ten. You need two base classes: an arcane class, and a divine class.

Pathfinder Chronicler Oterisk’s guide to Optimizing the Pathfinder Chronicler?!?! Mystic theurges place no boundaries on their magical abilities and find no irreconcilable paradox in devotion to the arcane as well as the divine. By taking advantage of exactly what the Mystic Theurge is made for: having more spells than everyone else.

Mystic Theurges handily address one major problem with spellcasters: the limited number of spell slots. This ability cannot be used to cast a spell at a lower level if that spell exists on both spell lists.

Mystic Theurge is among the only builds where I recommend the Human variant racial trait which gives you two flexible +2 ability score increases. Your choice of race depends entirely on your base casting classes. Spells prepared or cast in this way take up a slot one level higher than they originally occupied. While you can qualify for Mystic Theurge using partial spellcasters like Bard and Magus, I do not recommend doing so. And you are behind a full spell level of a single full caster. No matter what their motivations, mystic theurges believe that perception is reality, and through the divine forces and astral energies of the multiverse, that perception can be used to manipulate and control not only the nature of this reality, but destiny itself. You've probably heard that the Mystic Theurge sucks, that it's a weak class, that you're going to be hurting yourself by progressing your spells slower than a single-progression focused caster. Mystic Theurges handily address one major problem with spellcasters: the limited number of spell slots. Because of this, Mystic Theurges need to rely on spells which don't allow saving throws to make their huge pool of spell slots meaningful. Role: The mystic theurge is a powerful component for any party, supplying magic for attack, defense, and healing. If you use only prepared caster classes you can still prepare spells from one class using the other class's spell slots, but you gain very little by doing so. Base Attack Bonus: 1/2 BAB, but don't expect to use a weapon at any point. This page was last edited on 20 April 2020, at 14:10. They have a special ability that allows casting two spells at once. Combined Spells (Su): This is perhaps the greatest incentive to combine a prepared caster and a spontaneous caster class. These classes typically get other class features instead of spellcasting, and your Mystic Theurge levels don't advance those features. That system has much better options for duel casters, leaving the MT in the dust, at the same time having much better higher level spells, making every caster level more and more important. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Also note that many colored items are also links to the Paizo SRD. The class saw significant improvements in the transition which make the class much more playable, but the Mystic Theurge is by no means simple. Many say it can't be done, but as someone who is currently playing a Mystic Theurge, I say otherwise. And why is that? Oct 7, 2018 @ 6:10pm Mystic theurge What's the main modifier stat for mystic theurge? https://pathfinderkingmaker.gamepedia.com/Mystic_Theurge?oldid=9941, +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class, 2nd level arcane and divine spell casting. You've probably heard that the Mystic Theurge sucks, that it's a weak class, that you're going to be hurting yourself by progressing your spells slower than a single-progression focused caster. Mystic Theurge is a class in Pathfinder: Kingmaker. The Mystic Theurge is a popular concept which followed Pathfinder out of 3rd edition. You will have enough spell slots that you can comfortably cast spells every combat round all day long and will only rarely run out.

As a result of this the Mystic Theurge is considered to be a Buff Monkey, a 100% support class for the rest of the party, because you're usually relegated to the low-tier buff spells that have, as I said above ongoing effects. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Mystic Theurge Blurring the Lines for Arcane and Divine: Angry Wiggle's Guide to the Mystic Theurge .

The Wizard spell list is already darned versatile, and the few out-of-combat cleric spells you may want can usually be UMD'd from a scroll, or obtained from Summon Monster/Planar Binding. Also, in terms of lasting effects not lasting as long.. I honestly think a lot of the mentality about mystic theurge, and casters in general, comes from 3.5. Only have wisdom and Int high enough to do the buffing, and max out charisma. There are very few races with +2 to two mental ability scores, which is what you want most from a race. When those ongoing effects are creating sources of damage on top of basic buffs, wards, and summoned creatures, you'll own the battlefield. And you get some 2nd level slots from the Wizard class. Wondering about a Cleric/Sorcerer build for utility. Saves: Only strong Will saves, but fortunately you're working from two base classes so you'll have strong save bonuses before you enter the prestige class. The class saw significant improvements in the transition which make the class much more playable, but the Mystic Theurge is by no means simple. A Short Guide to Optimizing a Mystic Theurge. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews.

Personally I prefer to stick to prepared classes because you can start Mystic Theurge at level 7, but there are some excellent reasons to wait until 8th or 9th level. Skills: 2+ skill points and a tiny skill list which you'll almost certainly already have as class skills. Spell Synthesis (Su): Even with handicapped spell levels, this is more powerful than Quicken Spell and you can do it without raising the effective level of your spells. And if your DM is willing to allow Esoteric Training, you can join a Spellcasters Guild and work on gaining Fame to boost your powers that way. "DESCRIPTION" Mystic Information. The problem with Action Economy is that you only have one Standard Action per turn, which usually means you can only cast one spell per turn. Skills are secondary to the class's function, and I fully believe that you are capable of sorting out your skill ranks based on what you know of your base classes. However, this comes with its own problem: By splitting your focus you'll fall behind on both caster level and spell DC. Mystic theurges are drawn from multiclass spellcasters who can already cast both arcane and divine spells, and the powers that they gain increase their mastery over both.

Your ability scores are going to vary depending on your base classes. Put that down.

Beyond that, they catch up somewhat well.

Alignment: The motivations of a mystic theurge rarely stem from a sense of altruism or philanthropy, so most tend to be neutral, neutral good, or neutral evil.

I'll ignore all classes except 2/3 classes for these reasons.

If you can find a race which works well for both of your base classes, you've found a great race.

Most of the arcane spellcasting classes you'll use can't cast spells in armor, which further compounds your defensive issues. Generally you want to start with 16 or better in each of your spellcasting abilities, and put whatever you have left into Dexterity and Constitution.

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pathfinder mystic theurge guide

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