trails of cold steel 3 chevalier master quartz

*** Automatically recover from K.O.

** When HP is under 20% Boost DEF/ADF +25% for 3 Turns. Location: Purchase from Engineering Club on August 21 or later. You're SOL if you haven't get the card from Musse though as she's your party member and as such isn't present in the field camp on that day, I think the final cut off for her would be on July 16 right before you go to Heimdallr alone for the reunion. Location: Millium's initial Master Quartz. cp gain on beowulf is actually per enemy hit, not on kill and the max stat increases at the beginning of battle are actually 9 turns of small instead of 4 medium).

The Legend of Heroes: Trails of Cold Steel III, Missing Vantage Master Cards Discovered (Minor Spoilers), Tita should be in class VII rather than IX. Location: Purchase from Engineering Club on April 24 or later. ** Restores EP at start of battle (10% restored), ** Restores EP at start of battle (20% restored), *** Reduced AT Delay after time arts (AT Delay reduced by 50%), * Attack / Crafts deal critical damage (10% chance), * Attack / Crafts deal critical damage (20% chance), *** Increases damage dealt by criticals (Multiplied by 2, usually 1.5), * Automatically recover from K.O. Level 3 HP EP STR DEF ATS ADF SPD Acquired Arts 500: 40: 25: 60: 20: 45: 3 N/A * 3 Turn of DEF/ADF +25% ** When HP is under 20% Boost DEF/ADF +25% for 3 Turns. (Recover 1 HP, CP +200, once per battle), ★ Killing enemies restores CP (CP+8 per killed), ★ Killing enemies restores CP (CP+10 per killed), ★ Killing enemies restores CP (CP+12 per killed), ★ CP increases automatically (CP+1 every turn), ★ Killing enemies restores CP (CP+14 per killed), ★ CP increases automatically (CP+2 every turn), ★ Killing enemies restores CP (CP+16 per killed), ★ CP increases automatically (CP+3 every turn), ★ Restores CP when HP is low (CP+200, once per battle), ★ Killing enemies restores CP (CP+18 per killed), ★ CP increases automatically (CP+4 every turn), ★ Killing enemies restores CP (CP+20 per killed), ★ CP increases automatically (CP+5 every turn), ★ Restores CP when HP is low (CP+200, twice per battle), ★ Increases CP obtained when damaged (Obtained CP x1.75), ★ Increases CP obtained when damaged (Obtained CP x2.00), ★ Raises STR when battle begins/HP is low (STR Up (S) for 4 turns), ★ Increases CP obtained when damaged (Obtained CP x2.25), ★ Increases CP obtained when damaged (Obtained CP x2.50), ★ Raises STR when battle begins/HP is low (STR Up (M) for 4 turns), ★ Reduced delay after using S-Craft (Delay reduced by 1/2), ★ Increases CP obtained when damaged (Obtained CP x2.75), ★ Increases CP obtained when damaged (Obtained CP x3.00), ★ Raises STR when battle begins/HP is low (STR Up (L) for 4 turns), ★ Recover CP through offensive arts (+2 CP per enemy killed), ★ Recover CP through offensive arts (+3 CP per enemy killed), ★ Raises All Stats when HP is low (All Stats up (S) 4 turns), ★ Recover CP through offensive arts (+4 CP per enemy killed), ★ Recover CP through offensive arts (+5 CP per enemy killed), ★ Raises All Stats when HP is low (All Stats up (M) 4 turns), ★ Reduced AT Delay after Fire Arts (Delay reduced to 1/2), ★ Recover CP through offensive arts (+6 CP per enemy killed), ★ Recover CP through offensive arts (+7 CP per enemy killed), ★ Raises All Stats when HP is low (All Stats up (L) 4 turns), ★ Physical damage up as HP drops (Up to 225%), ★ Automatically recover from K.O. Location: Catch the Giant Swordtail on the Final Chapter. (Max: Damage Increased by 180%), ★ When HP is high, damage on Break is increased. * Attacks / crafts inflict abnormalities (30% chance, random abnormality), * Attacks / crafts inflict abnormalities (60% chance, random abnormality), ** Offensive arts inflict abnormalities (10% chance, random abnormality), * Attacks / crafts inflict abnormalities (90%, chance, random abnormality), ** Offensive arts inflict abnormalities (20% chance, random abnormality, *** Attacks / crafts inflict nightmare (50% chance), * Damage of offensive arts raised (Multiplied by a maximum of 1.2, Consumed EP Multiplied by 1.5), * Damage of offensive arts raised (Multiplied by a maximum of 1.5, Consumed EP Multiplied by 1.5), * Damage of offensive arts raised (Multiplied by a maximum of 2.0, Consumed EP Multiplied by 1.5), *** Reduced AT Delay after mirage arts (AT Delay reduced by 50%), * Arts damage up as HP drops (Multiplied by a maximum of 1.5), * Arts damage up as HP drops (Multiplied by a maximum of 2.0), *** Raise ATS/ADF when HP is low (5 turns of ATS/ADF +25%, Once per fight when HP is below 20%).

:S, July 17 noon is the latest you can challenge someone and if you can't challenge them then you're supposed to buy their card from Jingo bargain. Refer to the quartz section of the guide to find out where to find every master quartz in the game. (Recover 1HP, 200CP, once per battle), ★ Stronger counterattacks after evading (Damage increased by 300%), ★ Stronger counterattacks after evading (Damage increased by 350%), ★ Stronger counterattacks after evading (Damage increased by 400%), ★ Stronger counterattacks after evading (Damage increased by 450%), ★ Stronger counterattacks after evading (Damage increased by 500%), ★ Insight status when battles begins/HP is low, ★ Stronger counterattacks after evading (Damage increased by 550%), ★ Stronger counterattacks after evading (Damage increased by 600%), ★ Prevents abnormal status/stat down (40% Chance), ★ Prevents abnormal status/stat down (50% Chance), ★ Prevents abnormal status/stat down (60% Chance), ★ Prevents abnormal status/stat down (70% Chance), ★ Prevents abnormal status/stat down (80% Chance), ★ Reduced AT delay after wind arts (Delay reduced to 1/2), ★ Prevents abnormal status/stat down (90% Chance), ★ Prevents abnormal status/stat down (100% Chance), ★ Critical rate up as HP drops (Up to +60%), ★ Insight status when battle begins/HP is low (3 turns), ★ Critical rate up as HP drops (Up to +70%), ★ Insight status when battle begins/HP is low (4 turns), ★ Increases damage to enemies with status effects (Damage increased by 40%), ★ Attacks/Crafts inflict seal (20% chance), ★ Break damage up (Break damage increased by 50%), ★ Increases damage to enemies with status effects (Damage increased by 45%), ★ Attacks/Crafts inflict seal (25% chance), ★ Break damage up (Break damage increased by 75%), ★ Increases damage to enemies with status effects (Damage increased by 50%), ★ Attacks/Crafts inflict seal (30% chance), ★ Break damage up (Break damage increased by 100%), ★ Offensive Arts deal critical damage (20% Chance), ★ Offensive Arts deal critical damage (25% Chance), ★ Offensive Arts deal critical damage (30% Chance), ★ Reduced AT delay after time arts (Delay reduced to 1/2), ★ Offensive Arts deal critical damage (35% Chance), ★ Offensive Arts deal critical damage (40% Chance), ★ Attacks/crafts cause stat down (55% chance, effect is random), ★ Attacks/crafts cause stat down (60% chance, effect is random), ★ Raises SPD when battle begins/HP is low (SPD Up (S) 4 turns), ★ Attacks/crafts cause stat down (65% chance, effect is random), ★ Attacks/crafts cause stat down (70% chance, effect is random), ★ Raises SPD when battle begins/HP is low (SPD Up (M) 4 turns), ★ Attacks/Crafts cause AT delay (Delay +1), ★ Attacks/crafts cause stat down (75% chance, effect is random), ★ Attacks/Crafts cause AT delay (Delay +2), ★ Attacks/crafts cause stat down (80% chance, effect is random), ★ Raises SPD when battle begins/HP is low (SPD Up (L) 4 turns), ★ Attacks/Crafts cause AT delay (Delay +3), ★ Attacks/crafts cause stat down (10% Chance, effect is random), ★ Attacks/crafts cause stat down (20% Chance, effect is random), ★ Attacks/crafts cause stat down (30% Chance, effect is random), ★ Offensive arts deal critical damage (20% Chance), ★ Attacks/crafts cause stat down (40% Chance, effect is random), ★ Offensive arts deal critical damage (30% Chance), ★ Attacks/crafts cause stat down (50% Chance, effect is random), ★ Offensive arts deal critical damage (40% Chance), ★ Increases damage dealt by criticals (Critical Damage increased by 130%), ★ Killing enemies restores CP (CP+12 per enemy killed), ★ Increases damage dealt by criticals (Critical Damage increased by 150%), ★ Killing enemies restores CP (CP+16 per enemy killed), ★ Increases potency of healing item Effects multiplied by 1.6, battles only), ★ Increases potency of healing item Effects multiplied by 1.7, battles only), ★ Increases potency of healing item Effects multiplied by 1.8, battles only), ★ Healing items affect a wider area (Area: Medium), ★ Increases potency of healing item (Effects multiplied by 1.9, battles only), ★ Increases potency of healing item (Effects multiplied by 2.0, battles only), ★ Automatically recover from K.O.

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trails of cold steel 3 chevalier master quartz

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